//----------------------------------------------------------------------------
//----------------------------------------------------------------- textures
#declare Chair_Texture = 
       texture{ pigment{ color rgb< 0.75, 0.6, 0.45>*0.55 }  
                finish { ambient 0.1 diffuse 0.9 phong 1 } 
              } // end of texture  
//----------------------------------------------------------------------------
#include "chair_s10.inc"
//----------------------------------------------------------------------------
object{ Chair_s10 ( 0.45, // Seat_Height, 
                    0.225,// Chair_Half_Width 
                    0.015,// Chair_Feet_Radius,
                  ) //---------------------------- 
        texture{ Chair_Texture } 
        scale <1,1,1> rotate<0,0,0> translate< 0.00,0.00,0.00>
      } //--------------------------------------------------------------------
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
